Sola
beta
2 years
Photo #1 from São Paulo, Brazil by Mr. Octopus made on 2017-09-18 01:49 for Sola
Photo #2 from São Paulo, Brazil by Mr. Octopus made on 2017-09-18 01:49 for Sola

Forget black background, put some color and make water less transparent at the end, it should be more blue

Photo #3 from São Paulo, Brazil by Mr. Octopus made on 2017-09-18 01:49 for Sola

Also, try to make a degradée, because water is denser at the bottom and receives less light, should be darker at the bottom.

Photo #4 from São Paulo, Brazil by Mr. Octopus made on 2017-09-18 01:49 for Sola

The surface of water in real life is always reflecting a sky, blue or maybe cloudy. Use some sky environment to make it reflect more realistic.

Photo #5 from São Paulo, Brazil by Mr. Octopus made on 2017-09-18 01:49 for Sola
Photo #6 from São Paulo, Brazil by Mr. Octopus made on 2017-09-18 01:49 for Sola
Photo #7 from São Paulo, Brazil by Mr. Octopus made on 2017-09-18 01:49 for Sola

Look at this cool solution, a spherical glass with the water inside, but you can feel the glass because of subtle reflections.

Photo #8 from São Paulo, Brazil by Mr. Octopus made on 2017-09-18 01:49 for Sola

To the sand, try to use a texture representing the layers of terrain, should be better, as image on page 2 or 3. Or just change to some noise with sand colors and forget the texture, because in this scale, sand is too small, we shouldn’t see it.

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Brazil, São Paulo
4 comments
Mr. OctopusAuthor
Also, try to plan the general volume, lights and shadows areas. For example, look at this illustration: https://www.pixiv.net/member_illust.php?mode=medium&illust_id=42833553
Simply Epic
This is actually super helpful, thanks! I see a lot of realism was probably lost in the inconsistency in scale of mine. The sand looks like it should be inches deep, but the waves make it seem like it could be several feet deep. Then the volumetrics also aren’t thick enough and the lighting makes the edges extremely thin. I’ll see if I have time this week to try doing this again with your suggestions in mind. Thanks!
Mr. OctopusAuthor
Cool, take your time, thanks for hearing my suggestions. I have some decades making CGI, so I’m glad to help and share some tricks I’ve learned. Make water, like this, simulating a piece of water, isn’t easy, definitely. You choose to make a pretty cool challenge! These references are from very good professionals and there’s a lot of post-production in most cases. If you dedicate some time to work on Photoshop to finish the image, you will probably make a great quality upgrade on the final result. But starts with a new environment to a better reflection on surface, this will make you more excited with the improvement.
BeatsBwigidamn
The kind of thing really esthetic
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